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Civilization revolution xbox 360 strategy11/23/2023 ![]() (Good for technology/economic victory).Ĭommunism: 50%+ production, but temples and cathedrals stop producing culture. You just can't attack any countries you are at peace with unless they make the first move. If other cities attack, or demand items for peace, you can still fight back. Doesn't really help a certain victory, just helps you grow.ĭemocracy: +50% science/gold in your cities, but you cannot wage wars with other cities. ![]() Republic: let's you build settlers with only one population, good for early/mid game when you are trying to grow your city. ![]() but libraries and universities will stop producing science, making you lose science. Monarch: helps build culture in your capital (good for culture victories).įundamentalism: +1 attack in units, good for early game attacks on other cities and barbarian villages. Rarely ever useful since there's only one nuclear bomb in the game. There are different types of governments, each with it's own perk.ĭespotism: starting governments for most, you can launch a nuclear attack without losing any culture. 20 great people, wonders, and converted cities will creat a victory. Also, if your city has a lot of culture and a nearby city doesn't have a wall built and little culture, you can convert that city to yours. ![]() Culture will extend your borders, making it harder for other people to invade. Each turn you gain a little bit of culture from your main city, and once you reach a certain milestone you gain a great person. You gain culture by building temples, cathedrals, and great wonders. If you are able to save up 20,000 gold than you win the game.Ĭulture is also a key factor. You usually wanna build you second settler before 1500BC (aka 25 turns) you can earn your settler by getting a 100 gold (there are economic milestones, and you get a bonus for achieveing each milestone) of building one (building a settler makes you lose 2 of your city's population unless you have a republic government). If you are able to research space flight, and then build a spacecraft to Alpha Centuri, you win. Some advanced sciences also give you a bonus if you find it first (like +1 population for irrigation or a workshop already built in the city for construction). Science is really helpful, especially in early game so you might want to focus on that a bit more. Generally, you wanna start off by building a warrior unit, exploring the area around you, and killing off barbarian units because they can give you money, units, or technology for beating them. You start of with a new civilization, each civ starts off with a special bonus that only it has. You can probably find guides online if you poke around enough, that being said I'll explain some basics. With roads you'll be able to move troops around fairly quickly to reinforce cities that may come under attack.ĬCSmediadesign has a great walkthrough of civ rev, though it is quite long, he plays thru the game and explains most aspects of it. Use that city to increase your culture, and another (or two) as troop factories. There are some great people who can cut your construction costs in half, when you get one, exploit the shit out of them and build everything. Build more, or conquer more, as you grow.īuild granaries and libraries, skipping barracks, since your troops regenerate, there is a much higher likelihood they'll survive the three battles to get their veteran upgrades.Ĭheck the tech tree and get gunpowder and tanks as fast as you can.Īqueducts and courthouses are great for expanding your influence, you also gain huge population rewards. Later, park a warship nearby for an additional sea based barrage.īuild a few cities within your borders and some roads, have one city build a harbor. When fortifying a position, try and use high ground for a 50% attack bonus. For early domination players, choose Montezuma, his people regenerate after every battle, making it much easier to either attack or hold your ground in a fight.īlock off a section of the map early with encamped troops and capture barbarian villages for occasional horse mounted troops, boats and settlers.
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